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Advanced [show]


Tim Branson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Assassin. His hair is auburn, silky, and of moderate length. His green eyes peer out from beneath his top brown hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Family, Mentor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Tim Branson, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His brown hair is lengthy. His amber eyes peer out from beneath his deerstalker green hat.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Family, Religious. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Anselm Marleigh, Male Human Fighter 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)13 (+1) 13 (+1)4 (-3)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Emerald (500 gp). White opal (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black feathered hat and black clothes and is in decent physical shape. His white hair is unkempt and raggedy. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: He was born in a small plains village. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Professionalism, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Dean Hackney, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Priest, who enjoyed hunting, Bernard was taken on many hunting expeditions. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother; and wants to raise his children well

Flaws: Emotional. Bonds: Immigrant, Attractive, Rich, Nature, Family. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Bernard Abram, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Gentry, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Healer and occasionally as a mercenary.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to get a good night's sleep

Flaws: Insomniac, Hedonist. Bonds: Attractive, Poor, Enemies. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Trey Gentry, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)6 (-2) 5 (-3)13 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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