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Advanced [show]


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His golden hair is singed and shortened. His fierce gray eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Norman's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Norman Livingstone, Male Human Ranger 10
Medium (6'6") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2400 gp.


Social Check DCs


Aldous Tenley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Miner, who enjoyed hunting, Aldous was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Aldous Tenley, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Shane Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Spy, but he got bored and became a Gardener. He struck the Gardener job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Shane Hamilton, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Trym Paxton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his longsword always slung over his shoulder. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Insane. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Trym Paxton, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Black opal (1100 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp).


Social Check DCs


Balimaar Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a pastel scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up sickle and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world.

Ideals: Logical, Fighting. Bonds: Attractive, Guardian, Nature. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Balimaar Cornish, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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