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NPC Generator

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Advanced [show]


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. He wears his auburn hair up. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Weaver profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered singing. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Shane Addington, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Solomon Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and he perpetually has his mace ready. His red hair is thinning but still full. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Fighting. Bonds: Job, Nature, Has a crush. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Solomon Kendall, Male Human Barbarian 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Tiger eye turquoise (13 gp). Deep blue spinel (500 gp).


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long silver hair is drawn into a two foot long braid. He has brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is a Maurezhi in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He feels kind of lost in life; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Kyle Remington, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Banded agate (9 gp). Moss agate (9 gp). Silver pearl (90 gp). Jasper (40 gp).


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a white poncho over his likewise colored trousers and shirt. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud.

Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Immigrant, Enemies. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Tim Dumph, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 6 (-2)17 (+3)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp.


Social Check DCs


Simon Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear tan clothing when he does not wear armor. His golden hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Family, Adventurer. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Simon Stanton, Male Human Ranger 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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