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Advanced [show]


Reynard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black costume with the symbols of the sun god on his torso. His red hair is heavily combed to the right. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the east. In his 17th year, his parents were killed by a dire rats raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Flaws: Ugly, Shy. Bonds: Poor, Enemies, Immigrant. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Reynard Hamilton, Male Human Warlock 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Amethyst (160 gp).


Social Check DCs


Gilbert Weld, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears brown cloth garments or leather armor. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Gilbert began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to work out more often; and many illithids want him driven away

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Immigrant, Enemies. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Gilbert Weld, Male Human Warlock 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a black and yellow robe with the hood down. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter

Voice: Raspy

Attributes [hide]

Gomory Tatum, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with small hat. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Lazy. Bonds: Nature, Job, Rich. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Thomas Woods, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Alexandrite (400 gp). White pearl (60 gp). Eye agate (13 gp). Deep blue spinel (400 gp).


Social Check DCs


John Breeden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bastard sword. His auburn hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: When he was but 4 years old his parents immigrated from the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Flaws: Insane. Bonds: Immigrant. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

John Breeden, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 9 (-1)7 (-2)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Silver comb with moonstones (500 gp). 3 Antitoxin.


Social Check DCs

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