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NPC Generator

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Advanced [show]


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown costume with the symbols of strength on his torso. He wears a colorful flower in his auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, he is a well trained Spy. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Guy's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Guy Deighton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (90 gp). Aquamarine (400 gp). Lapis lazuli (4 gp). 1 Half-Plate.


Social Check DCs


Simon Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He sports a flattop hair cut. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Flaws: Racist, Forgetful. Bonds: Attractive, Mentor, Family. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Simon Kelsey, Male Human Commoner 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. This violet eyed northerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Extrovert, Logical. Flaws: Depressed, Disease. Bonds: Rich, Military. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

William Wedgwood, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Malachite (5 gp). Eye agate (5 gp). Pink pearl (130 gp).


Social Check DCs


Wymar Home, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a black and grey robe with the hood down. His red hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of northern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Wymar Home, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Balimaar Hampton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Persistence. Flaws: Insane. Bonds: Poor. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Hampton, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)18 (+4) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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