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Advanced [show]


Dustin Richie, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his brown hair to look like a famous performer. He has blue eyes and a brown hat with a green feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 3 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and human compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Dustin Richie, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 43000 sp. Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Kody Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of death around his neck, and a halberd on his belt. He wears his blonde hair down. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful wizard made him what he is. He worked as a nervous Interpreter and found it very stressful. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Kody Chatham, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 21000 sp.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long black beard with little hanging trinkets. His blue eyes peer out from beneath his wide-brimmed red hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Religious. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Arnold Tattersall, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, yellow, dusty cloak. His brown hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Family, Adventurer. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Thorpe, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Gerald Conway, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has a small bristly mustache and wavy silver hair. He has several tiny sapphire earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Bonds: Rich, Religious, Family, Enemies. Occupation: Ruler

Voice: French accent

Attributes [hide]

Gerald Conway, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 900 gp.


Social Check DCs

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