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Advanced [show]


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Trym Tewksbury, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Skelton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears professional attire. He wears his black hair up in a very large beehive style do. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Frederick Skelton, Male Human Warrior 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp. Alexandrite (1400 gp).


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His blonde hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Enemies. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Richard Tatum, Male Human Expert 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 160 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item.


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears professional attire. He wears a Stetson hat to cover his moderate length blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Masseuse, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Wymar Kimberley, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp.


Social Check DCs


Roger Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He is portly but not overly obese. He wears a feathered hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Retire the richest man in the north; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Enemies, Military. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Roger Radcliffe, Male Human Adept 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Black velvet mask with numerous citrines (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item.


Social Check DCs

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