Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy pastel pantaloons and a tan scarf. He wears his golden hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Carpenter, but he got bored and became a Cartwright. He then took over the family business and is one of the better Cartwright for hire.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Shy. Bonds: Military, Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Dean Huckabee, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Brown-green garnet (60 gp). Pink pearl (60 gp). Citrine (60 gp). Amethyst (60 gp). 1 Half-Plate.
Robert Rodney, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears baggy brown pantaloons and a grey scarf. His hair is long and golden with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He is baby faced.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Robert hails from a village terrorized by dire rats. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge
Flaws: Insane, Antagonistic, Fearful. Bonds: Family, Enemies. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Obsidian (14 gp). Fiery yellow corundum (1600 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Kelsey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue shirt with thin grey vertical stripes and black pants. His blonde hair is thinning but still full. His violet eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable; and he's repulsed by the pc
Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Poor. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 73 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Azurite (8 gp). Tiger eye turquoise (8 gp). Sard (20 gp). Chalcedony (20 gp). Alexandrite (300 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Churchill, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and retire the richest man in the south
Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!