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Advanced [show]


Miles Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly brown, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born in a small island village. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and a deep hatred of drow

Ideals: Persistence, Gifted. Bonds: Rich, Enemies, Nature. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Walpole, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple white robe with green stripes complete with hood. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Trym Kent, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 7000 cp.


Social Check DCs


Odo Stanley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears professional attire. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Marshal like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Flaws: Antagonistic, Insane. Bonds: Attractive, Family, Job. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Odo Stanley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 7000 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Masterwork Heavy wooden shield.


Social Check DCs


Kyle Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with broad hat. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: Kyle was raised in a hard working conservative environment. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Cartwright like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined. Bonds: Poor, Immigrant, Job, Nature. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Shelby, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points -2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 4 (-3)12 (+1) 8 (-1)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp.


Social Check DCs


Ernest Sharps, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a faded coat and loose pants complete with feathered hat. His long golden hair reaches down to his waist. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Military, Poor. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Ernest Sharps, Male Human Cleric 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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