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NPC Generator

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Advanced [show]


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: This northern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his longbow. His clothes are grease stained in places. His golden hair is cut short. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. Drogo was born on a far northern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. He left for the north, certain he would find work there.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Drogo Fawcett, Male Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Athletics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Terran, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1000 gp. Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Trym Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His hair, while still mostly brown, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Selfish, Ugly. Bonds: Family. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Trym Blakeley, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Moss agate (16 gp). Moss agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a black and blue robe with the hood down. His red hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Tim Dryden, Male Human Aristocrat 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Norman Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green armored body suit, with a simple violet line shooting up and back down. He keeps his black hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: A deep hatred of giants.

Ideals: Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Lancaster, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Malachite (15 gp). Tourmaline (140 gp). Blue sapphire (900 gp).


Social Check DCs


Heward Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heward was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has worked as a Dyer like his father before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Heward Stanley, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 20 pp.


Social Check DCs

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