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NPC Generator

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Advanced [show]


Kody Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Dilettante business at a young age. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Dilettante.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Logical, Artistic. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Kody Gyula, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: The child of a Navigator, who enjoyed hunting, Charles was taken on many hunting expeditions. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and revenge

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Charles Gentry, Male Human Cleric 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting brown shirt and pants. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Justice. Flaws: Insane, Shy, PTSD. Bonds: Immigrant. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Gunter Roscoe, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 43000 sp. Tourmaline (80 gp). Violet garnet (500 gp).


Social Check DCs


Jocelyn Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Blacksmith. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Jocelyn Spaulding, Male Human Sorcerer 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 8 (-1)14 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp.


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His red hair is unkempt and raggedy. His gray eyes peer out from beneath his small green hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Slave Trader, Norman learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has achieved small success as a Slave Trader.

Motivation: Expand his business; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Atterton, Male Human Monk 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills Animal Handling +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 150 pp. White pearl (90 gp). Jet (90 gp). Sard (20 gp). Peridot (20 gp).


Social Check DCs

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