Arnold Hastings, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a well pressed and immaculate suit (or dress). His tied-back hair is auburn. His eyes, though not visible through his cowl, are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. His divine abilities were realized during a raid on his village. He now owns his own business.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Gifted. Bonds: Job, Military, Poor, Enemies. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Everard Tindall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky green painted plate armor. He wears his chestnut hair down. His gray eyes lackadaisically let the world flow into them.
Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: Everard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Impeccable. Bonds: Religious, Poor, Adventurer. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 36000 sp. 1 Masterwork Common Melee.
Dustin Reed, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt, marred by chocolates. His auburn hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Religious. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Odo Snowdon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. He has a dull look in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Odo hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and revenge
Ideals: Disciplined. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 8000 sp. Peridot (50 gp). Coral (100 gp). Amethyst (100 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Charlton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. He has shaved his head bald. His eyes are a pleasant violet.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gerald hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Shy, Fearful. Bonds: Enemies, Immigrant. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. Rock crystal (60 gp). Star rose quartz (60 gp). White pearl (120 gp). 1 Healer’s kit.
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