Kyle Ryland, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His white hair is cut jaggedly and amateurishly. His eyes are likewise hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: Born in the south to a Scribe, Kyle learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Hedonist. Bonds: Job, Family. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Chrysoberyl (70 gp).
Arnold Clinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long golden beard with little hanging trinkets. This green eyed westerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Guard in town.
History: He got into the Guard business at a young age. He was an apprentice working in his mother's forge. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To share knowledge with the world.
Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 1 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 7000 cp.
Norman Appleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His golden hair and beard is wavy and long. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Passionate, Optimist. Flaws: Depressed. Bonds: Rich, Job. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Buckler. 1 Chain shirt.
Don Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to cover his moderate length white hair. His amber eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted druidic powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Gifted. Bonds: Family, Rich. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Don Carlyle, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: To share knowledge with the world; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Professionalism, Logical. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 6 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item.
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