Gilbert Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His brown hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy, Racist, Ugly. Bonds: Poor. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Godfrey Marleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green coat over a yellow low-cut shirt, and a broad hat upon his head. His auburn hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Interpreter business at a young age. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Depressed. Bonds: Job. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 800 gp. Star rose quartz (30 gp). Jade (80 gp). Blue sapphire (1600 gp). Citrine (30 gp).
Chad Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Ploughman. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. Chad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Flaws: Racist. Bonds: Job, Family, Adventurer. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. 1 Full Plate. 1 Banded mail.
Frederick Graeme, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right leg appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Frederick's homeland. Frederick decided to take the middle way and become a bodyguard. He has achieved small success as a Shepherd.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Norman Southey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his golden hair. He has brown eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He loathes his own lifestyle; and revenge
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Rich, Enemies. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.
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