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NPC Generator

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Advanced [show]


Simon Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has no hair. His eyes are amber and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Armorer, who enjoyed hunting, Simon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the large cave and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Simon Brent, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)6 (-2) 12 (+1)15 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

John Anderton, Male Human Rogue 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 160 pp. Old masterpiece painting (1600 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple black robe with blue stripes complete with hood. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Logical, Fighting. Bonds: Rich. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Gerald Dumph, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Trey Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries greatswords. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To be a Priest again.

Ideals: Fighting, Justice, Gifted. Bonds: Job, Slave. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Clifford, Male Human Druid 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Elven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Brixton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries a battered falchion and tarnished longsword as well. His golden hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Doctor, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Nature, Job, Family. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Jocelyn Brixton, Male Human Commoner 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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