Patrick Kendal, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a long golden beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down.
Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Obsidian (14 gp). Malachite (14 gp). Jasper (60 gp). Onyx (60 gp). Iolite (60 gp). Jet (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Riley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a green and white handkerchief worn on his left side. His auburn hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Norman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Norman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Norman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a crush on the local Locksmith; and wants a kiss
Flaws: Shy, Disease. Bonds: Poor, Adventurer, Military, Has a crush. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Alexandrite (300 gp). Pink pearl (100 gp). Coral (100 gp).
Bertram Stapleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Sculptor uniform. His long blonde hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Bertram was raised in a hard working conservative environment. A gifted student he started as a Spice Merchant, but he got bored and became a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Job, Attractive. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Anthony Ansley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. Anthony was born on a far western desert where he grew up under the tutelage of his mother, an expert Soapmaker. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a soapmaker and was forced into it by his family
Flaws: Depressed, Hedonist. Bonds: Attractive, Family, Immigrant. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Shield.
Wymar Clive, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His chestnut hair has been sun bleached extensively. He is baby faced.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
