Richard Royal, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears black leather gloves, a black jacket, and tight pants. His long chestnut hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Tim Brandon, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich southern family. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and to get a good night's sleep
Ideals: Extrovert. Flaws: Fearful, Insomniac. Bonds: Rich, Family. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He has dyed his greying white hair a little too much giving a sharp white color. He has blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Knight job and began his own company from there.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Rich. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Charles Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He wears his golden hair down. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Superior lock. 1 Silver holy symbol. 1 Hourglass. 1 Magnifying glass.
Adam Thornton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of lances on his belt, each one with a emerald on the hilt. He keeps his red hair in a pixie cut. This brown eyed westerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Gifted. Flaws: Antagonistic, Mundane. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Deep green spinel (40 gp). Iolite (80 gp).
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