Kody Braxton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting brown shirt and pants. His red hair is cut short. His face is scarred and worn.
Personality: Eccentric and domineering, Kody will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the ruined castle and found the beat up rapier and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Soapmaker
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Roger Norton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Tailor does. His hair, while still mostly silver, has prominent grey streaks. His eyes are a pleasant violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Apothecary again; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Deep green spinel (150 gp). Tourmaline (150 gp). Obsidian (8 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Charles Reid, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. He sports a long red beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Gifted. Flaws: Disease, Insane. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 sp.
Roland Ashton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a tan top hat and tan clothes. His right hand appears badly burned and disfigured. He has a auburn handlebar mustache and slicked back auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west. His father was a soldier and died while he was still young. Roland was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: To unite with his brother; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Insane. Bonds: Family, Immigrant, Military. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Reynard Alby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. His brown hair is unkempt and raggedy. His eyes, though not visible through his cowl, are violet.
Personality: Reynard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Reynard was raised in a hard working conservative environment. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 3000 sp. Deep blue spinel (200 gp). Citrine (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
