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Advanced [show]


Hubert Garfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He has no hair. His green eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal music training, and achieved minor success. He has achieved small success as a Sellsword.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Hubert Garfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 10 (+0)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Alchemist’s fire.


Social Check DCs


Trey Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Fighting. Flaws: Fearful, PTSD. Bonds: Attractive. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Trey Clapham, Male Human Ranger 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries a battered greatsword and tarnished trident as well. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Balimaar was born with his father's beautiful face. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Disciplined, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Stanton, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +5, Athletics -1
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Dwarven, Terran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple -1

Possessions: 100 gp.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Family. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Richard Dryden, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 6 (-2)13 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His whole body is exceptionally muscular. His hair is always cut to a buzz. He has a dull look in his green eyes.

Personality: Eccentric and domineering, Anselm will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: Anselm was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against dire rats; and wants to raise his children well

Ideals: Extrovert. Bonds: Immigrant, Family, Enemies. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Anselm Ainsley, Male Human Druid 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Insight +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 4000 sp. Clear bright green emerald (2000 gp). Black pearl (400 gp). Black pearl (400 gp). Amber (80 gp).


Social Check DCs

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