Theodoric Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he's attracted to the pc
Ideals: Fighting. Flaws: Insane. Bonds: Has a crush, Enemies, Military. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Lapis lazuli (6 gp). Coral (90 gp).
Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Racist, Insomniac. Bonds: Military, Nature, Adventurer. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Good lock. 1 Backpack. 1 Healer’s kit.
Ralf Dumph, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears pastel painted combat armor at almost all times. He sports a flattop hair cut. He has violet eyes and a pastel hat with a blue feather.
Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.
History: Born in the west to a Masseuse, Ralf learned a great deal about his mother's area of expertise. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears just a tan suit. Beneath his clothing is a huge mess of scar tissue. His moppish auburn hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: He feels threatened by others.
Flaws: Fearful, Insane. Bonds: Slave, Job, Mentor. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 70 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1000 gp. Aquamarine (600 gp). Black star sapphire (1500 gp). Red spinel (100 gp). Obsidian (13 gp).
Dustin Fawcett, Male Human [Permalink]
Personal [hide]
Description: A 5'9" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: Dustin hails from a village terrorized by brigands. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Addict, Depressed. Bonds: Enemies, Rich. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1300 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!