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Advanced [show]


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: Tim was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Entrepeneur, Fighting, Athletic, Joker. Bonds: Attractive. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Tim Acton, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is dressed in a clean white cloak covering his clean studded leather, marred by chocolates. His silver hair is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Artistic, Fighting. Flaws: Ugly. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Clerebold Mitchell, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His blonde hair is unkempt and raggedy. His blue eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up flail and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family, Nature. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Ernest Ansley, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. Tourmaline (40 gp). Rose (30 gp). Jet (40 gp).


Social Check DCs


Ralf Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Nature. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Ralf Atherton, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Godfrey Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear black clothing when he does not wear armor and is in decent physical shape. His white hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Unemployed, who enjoyed hunting, Godfrey was taken on many hunting expeditions. A gifted student he started as a Unemployed, but he got bored and became a Bather. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Bonds: Attractive, Job, Has a crush, Nature, Family. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Godfrey Skelton, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Chain shirt. 1 Full Plate.


Social Check DCs

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