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NPC Generator

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Advanced [show]


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He has white hair. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Roland was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Racist, Mundane. Bonds: Job, Military, Family. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Graeme, Male Human Fighter 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 pp.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerard was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and to reunite with his absent mother

Ideals: Extrovert. Flaws: Ugly, Insomniac, Racist. Bonds: Family, Military. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Gerard Marley, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 12 (+1)9 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp. Gold dragon comb with red garnet eye (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Hugh Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy white pantaloons and a green scarf. His red hair, when down, is lengthy. His eyes are amber and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Impeccable. Flaws: Shy, Ugly. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Hugh Walcott, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Small steel mirror. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Shane Palomarez, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. He has wavy red hair. His gray eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Shane studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Shane Palomarez, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. Obsidian (13 gp). Pink pearl (100 gp). Tourmaline (100 gp).


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright white suits and hats. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His half smiles and gray eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of drow once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: A deep hatred of drow.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Enemies, Rich. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Gerard Kelsey, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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