Bernard Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large brown jacket. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Aldous Law, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Soapmaker. He has a slight overbite and is overall scrawny. He has no hair. His eyes are likewise gray.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Aldous studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Extrovert, Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 60000 cp. Alexandrite (500 gp). Chrysoprase (40 gp). Lapis lazuli (9 gp). Alexandrite (500 gp).
Kyle Staurheim, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a broad hat to cover his moderate length white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and money/treasure
Bonds: Attractive, Guardian, Enemies, Rich, Slave. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Trym Soames, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his blonde hair in a flapper bob. His eyes are likewise amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (6 gp).
Theodoric Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is heavily combed to the right. His green eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast mountains. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 12 years.
Motivation: To be a Bellfounder again; and sabotage a competitor
Ideals: Fighting. Bonds: Attractive, Job, Nature, Slave. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 2000 sp. Blue sapphire (1600 gp). Golden yellow topaz (400 gp). Banded agate (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!