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NPC Generator

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Adam Middleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears baggy green pantaloons and a red scarf, marred by teas. His auburn hair is singed and shortened. His fierce blue eyes like to dwell on things.

Personality: Eccentric and domineering, Adam will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Adam Middleton, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 pp.


Social Check DCs


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he very much looks the part of a Mayor. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He keeps his golden hair in a flapper bob. His blue unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Military, Nature. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Godfrey Morley, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hubert Richie, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his shortbow always slung over his shoulder. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: When he was but 7 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has achieved small success as a Navigator.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Greedy, Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Hubert Richie, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 13000 cp. 1 Superior lock. 1 Climber’s kit. 1 Superior lock.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel top hat and pastel clothes, he is not a threatening figure. His red hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and human compassion

Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Poor, Job. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Drogo York, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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