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NPC Generator

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Advanced [show]


Godfrey Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His left hand appears badly burned and disfigured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born in the east, but his parents moved at a very young age to the south. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Godfrey Hayley, Male Human Commoner 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white cloak and cross-gartered brown stockings. His silver hair is knotted and matted. His green eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Sellsword. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich southern family. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again.

Flaws: Insomniac. Bonds: Immigrant, Job, Rich, Nature. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Gerard Tatum, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Anselm Lindsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Animal Trainer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Flaws: Emotional. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Anselm Lindsey, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 4 Alchemist’s fire. 3 Holy water. 4 Acid flasks.


Social Check DCs


Wymar Barney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. His green eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: To get a good night's sleep; and expand his business

Ideals: Persistence, Artistic. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Wymar Barney, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2900 sp. Rhodochrosite (8 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Everard Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Everard Brixton, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)17 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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