Geoffrey Branson, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves painting and to teach people painting more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Family. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 sp. Emerald (800 gp). Star rose quartz (50 gp). Tiger eye turquoise (10 gp).
Manfred Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and tends to wear a tan poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His brown hair is knotted and matted. His green unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Pacifist. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 900 gp.
Henry Emsworth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Shy, Disease, Insomniac. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 30 pp. 1 Half-Plate.
Percival Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. He is physically well-built. He has a small bristly mustache and wavy red hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Percival was born the youngest of three triplets. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Joker. Flaws: Addict, Mundane. Bonds: Attractive, Family. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
Roger Clayton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is auburn and very short. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Antagonistic, Fearful. Bonds: Military, Job. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
