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NPC Generator

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Advanced [show]


John Alby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His silver hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Logical, Gifted. Flaws: Depressed, Insane. Bonds: Rich. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

John Alby, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Lance Elton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is still thick. His gray eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Carter, Lance learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Bowyer again.

Ideals: Athletic, Fighting. Bonds: Rich, Job, Adventurer. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Lance Elton, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Watson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black coat over a white low-cut shirt, and a small hat upon his head. His golden hair is knotted and matted. His thin eyebrows rest above his beady green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: He got into the Herbalist business at a young age. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He has drifted from career to career and currently works as a Herbalist.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Bertram Watson, Male Human Expert 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 8000 sp. Bloodstone (70 gp).


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his club. He is an epitome of beauty. His black hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: Anselm was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Holton, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Kyle Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has moderate length red hair. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Mentor. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Kyle Thorpe, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp.


Social Check DCs

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