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NPC Generator

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Advanced [show]


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of nunchakus, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is short and chestnut. He has a dull look in his amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Military, Adventurer. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Bentley, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 500 gp.


Social Check DCs


Geoffrey Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Fulton, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His brown hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Enemies, Adventurer. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Langdon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Patrick Lindsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. He has several tiny amber earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Spy

Voice: French accent

Attributes [hide]

Patrick Lindsey, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Deep green spinel (140 gp). Hematite (15 gp).


Social Check DCs


William Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears brown cloth garments or leather armor. He wears his silver hair up in a very large beehive style do. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

William Ashton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 2 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs

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