Theodoric Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Hunter Shipley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Beggar. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Beggar business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's attracted to the PC; and to reunite with his old friends
Bonds: Job, Family, Adventurer, Has a crush. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Disease. Bonds: In love, Job. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Arnold Dalton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and human compassion
Flaws: Racist, Hedonist. Bonds: Attractive, Slave. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Arnold Alby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright blue suits and hats and is in decent physical shape. His brown hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his daughter; and he is content
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Sard (50 gp). Moss agate (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
