Trym Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized black coat. His head has been shaved. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Fisher, Trym learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fisher.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Malachite (10 gp). 1 Buckler. 1 Breastplate. 1 Masterwork Heavy wooden shield.
Robert Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his hand crossbow always slung over his shoulder. He wears his auburn hair up in a very large beehive style do. His fierce violet eyes like to dwell on things.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.
History: He got into the Engraver business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Impeccable. Bonds: Military, Job, Family, Slave. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 3 Acid flasks. 4 Smokesticks.
Justin Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He is physically well-built. He has a red handlebar mustache and slicked back red hair. His gray eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also is a firm believer in the manly ideal.
History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break
Ideals: Impeccable. Flaws: Impulsive. Bonds: Mentor, Adventurer. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). 1 Minor magic item.
Gilbert Conway, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is dressed in a clean brown cloak covering his clean studded leather. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Miner business at a young age. His childhood dream was to be a Body Guard, but he was a colossal failure. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: Azurite (16 gp). Chrysoprase (80 gp). 1 Masterwork Common Melee.
Hugh Dryden, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His amber eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A powerful brothel owner made him what he is. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and money/treasure
Ideals: Persistence. Bonds: Rich, Attractive, Family, Mentor. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. Golden yellow topaz (1400 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
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