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Advanced [show]


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and very much looks the part of a Doctor. His skin is also unnaturally pale. His auburn hair is long and unkept. He has violet eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born at the edge of vast mountains. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Doctor

Voice: German accent

Attributes [hide]

Lance Beitz, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)6 (-2) 9 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny sapphire earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Gerard Garfield, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 8
Languages Common, Terran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Read, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his white robe and has his trident always slung over his shoulder. He sports a long black beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the large cave and found the beat up trident and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Athletic. Bonds: Slave, Nature, Adventurer. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Hunter Read, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1200 sp.


Social Check DCs


Jocelyn Langston, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, violet shirt, and grey tie, and he perpetually has his greataxe ready. His head has been shaved. He has several tiny emerald earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Langston, Male Human Druid 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Lewis Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a moderate pudge and is not very fit. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber.

Personality: Calm and collected, he is a well trained Miller. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast desert. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Bonds: Job, Has a crush, Adventurer, Nature, Slave, Religious. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Astley, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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