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NPC Generator

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Advanced [show]


Hugh Lindsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears white cloth garments or leather armor. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Hugh Lindsay, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Dustin Marlowe, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tight fitting green shirt and pants. His clothes are grease stained in places. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Dustin Marlowe, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Citrine (50 gp).


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He has wavy blonde hair. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Impulsive, Selfish. Bonds: Adventurer. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Bertram Brady, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sellsword, and he perpetually has his hand crossbow ready. He has wavy auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Racist. Bonds: Job, Religious, Mentor. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Vance, Male Human Warlock 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Obsidian (11 gp).


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white Stetson hat and white clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his Stetson white hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Job. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Tim Fidget, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Red spinel (120 gp). Deep blue spinel (300 gp). 1 Buckler. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs

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