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NPC Generator

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Roland Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Blacksmith does. He has no hair. His eyes are likewise blue.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Religious. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Roland Ramsey, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 sp.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Religious. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Eastoft, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)9 (-1) 8 (-1)17 (+3)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Percival Atherton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a brown armored body suit, with a simple blue line shooting up and back down. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Enemies, Adventurer, Religious. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Percival Atherton, Male Human Cleric 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 9 (-1)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Blue quartz (6 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Assassin uniform. His blonde hair is matted, messy, and big. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.

History: Diggory hails from a village terrorized by dire rats. His childhood dream was to be a Detective, but he was a colossal failure. He has worked as a Assassin like his mother before him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a detective again

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Enemies. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Diggory Gentry, Male Human Commoner 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 15 (+2)9 (-1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light black in addition to tight pants. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Immigrant, Adventurer, Family. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Godfrey Mitchell, Male Human Paladin 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs

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