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NPC Generator

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Advanced [show]


Theobald Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown broad hat and brown clothes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Theobald Abram, Male Human Druid 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 500 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Kent, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by beers. His red hair is heavily combed to the right. He has gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Adam Kent, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Odo Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His hair is auburn and curly. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Moreno, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Solomon Thornton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely black suit with green socks and a vest with buckled shoes, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Carter profession.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Fisher.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Joker. Bonds: Job, Rich, Mentor, Adventurer. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Solomon Thornton, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered sai and tarnished halberd as well. His hair is cut close to his head. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's mother didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Terse, Antagonistic. Bonds: Military, Guardian. Occupation: Beggar

Voice: French accent

Attributes [hide]

Diggory Brandon, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 8 (-1)17 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Hematite (6 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs

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