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Advanced [show]


Don Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is a Maurezhi in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Philantrophist, Opinionated. Bonds: Adventurer, Military, Job. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Don Alby, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His black hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he would like to get married and retire

Flaws: Ugly. Bonds: Family, Military, Rich, Has a crush. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Balimaar Payton, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. Rose (30 gp). 1 Spyglass. 1 Small steel mirror.


Social Check DCs


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and red, and wears rings and necklaces with large, colorful gems. He has a auburn handlebar mustache and slicked back auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Bertram Clare, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Justin Axton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His top hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of gnolls once and for all.

History: Justin was born in the north. At a young age he loved to build and create. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Joker, Persistence. Flaws: Ugly, Insane. Bonds: Enemies, Slave. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Justin Axton, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Gerard Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Passionate. Flaws: Antagonistic, PTSD, Disease. Bonds: Mentor, Enemies. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Reed, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 6 (-2)9 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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