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Charles Cotton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear white pants and tee shirts, he is not a threatening figure. His moppish golden hair is in a traditional bowl cut. His fierce green eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Cotton, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 18 (+4)7 (-2)
Skills History +5, Performance +1
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He has shaved his head bald. His face is scarred and worn.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many gnolls want him driven away; and money/treasure

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Randal Tickle, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Golden pearl (130 gp). Amethyst (130 gp). Deep green spinel (130 gp).


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large red jacket and is in decent physical shape. His blonde hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Animal Trainer like his father before him.

Motivation: Expand his business; and to settle down with his crush

Bonds: Nature, Military, Immigrant, Job, Has a crush. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Alby, Male Human Warlock 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. Fiery yellow corundum (1300 gp). Moonstone (30 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Frederick Easton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in green turtlenecks beneath a grey coat with black slacks. He wears his golden hair up. His blue unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of a Adventurer, who enjoyed hunting, Frederick was taken on many hunting expeditions. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many dire rats want him driven away; and his relatives are trying to arrange a marriage

Flaws: Disease, Shy. Bonds: Enemies, Nature, Family. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Frederick Easton, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kody Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Bonds: Enemies, Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Kody Gracey, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs

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