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NPC Generator

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Advanced [show]


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many orcs want him driven away; and wants to open a new tavern

Flaws: Impulsive. Bonds: Guardian, Nature, Job, Enemies. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Chatham, Male Human Paladin 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)15 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Golden yellow topaz (1000 gp). Black pearl (1000 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Roland Springfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He usually wears his pastel robe and has his kukri always slung over his shoulder. His long golden hair reaches down to his waist. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Gifted. Bonds: Religious, Adventurer, Mentor, Job. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Roland Springfield, Male Human Wizard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)5 (-3) 10 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy violet suit. He has styled his silver hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: Gerald was born with his father's beautiful face. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Revenge; and to end his boredom

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Attractive, Immigrant, Enemies. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. Eye agate (14 gp).


Social Check DCs


Dean Wentworth, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears just a grey suit. His skin is also unnaturally pale. He wears a top hat to cover his moderate length auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Dean Wentworth, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Eye agate (16 gp). Blue quartz (16 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Ralf Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Spy uniform. He wears his black hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Spy in town.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. In his 17th year, his parents were killed by a gnolls raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: To be a Doctor again; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Ugly, Terse. Bonds: Job, Adventurer, Enemies. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Ralf Hadley, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1100 gp. Jeweled anklet (2000 gp).


Social Check DCs

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