Richard Payton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. His brown hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Tailor, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Hugh Fulton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair and beard is wavy and long. He has a dull look in his green eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich northern family. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and wants to open a new tavern
Flaws: Disease. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 44 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 500 gp. Freshwater pearl (15 gp). Zircon (70 gp). Violet garnet (1000 gp). Black opal (600 gp). Jasper (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His moppish silver hair is in a traditional bowl cut. He has gleaming, smiling green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of brigands once and for all.
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Joker, Gifted. Bonds: Enemies, Military. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 15000 cp. Hematite (4 gp). Black star sapphire (500 gp). Black opal (500 gp).
Anthony Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is auburn. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying brother.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Nicholas Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears silk and lounges about seductively. His auburn hair is heavily combed to the right. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family.
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
