Charles Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. He has black hair. His violet eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Charles was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Logical. Bonds: Rich, Attractive, Immigrant. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Coral (140 gp). Red garnet (140 gp).
Theodoric Hadley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his blonde hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to pay off his debts
Ideals: Logical. Flaws: Addict, PTSD. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp. Emerald (400 gp). Banded agate (14 gp). 1 Masterwork Common Melee.
Solomon Carlisle, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Solomon wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Disciplined, Logical, Fighting. Flaws: Ugly, Racist. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Shane Ridley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has moderate length white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Miles Hampton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He believes the world needs to unite to get rid of drow once and for all.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow; and revenge
Ideals: Artistic, Gifted. Bonds: Poor, Enemies, Military. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 8000 sp. Moss agate (11 gp). Red garnet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
