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NPC Generator

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Advanced [show]


Everard Clive, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His auburn hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: The child of a Glassblower, who enjoyed hunting, Everard was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Enemies, Nature. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Clive, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. Tourmaline (60 gp). Golden pearl (60 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Weld, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is thinning but still full. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trey was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Ruler again; and marry his sister to traveling adventurers

Bonds: Rich, Attractive, Job, Family. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Trey Weld, Male Human Barbarian 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Sard (40 gp). Silver pearl (100 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of giants once and for all.

History: Everard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Laborer job and began his own company from there.

Motivation: A deep hatred of giants; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Attractive, Enemies, Job. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Branson, Male Human Monk 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs


Heward Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His auburn hair is lengthy. He has several tiny ruby earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Immigrant, Rich. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Wakefield, Male Human Wizard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a longsword on his belt. His red hair is greasy and uncared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Bowyer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Norton, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)16 (+3) 14 (+2)18 (+4)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 40 pp.


Social Check DCs

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