Lance Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit, and carries greataxes. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich northern family. One day when Lance was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Lance was heart-stricken from the event, and his mother started working long hours to provde for them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Family, Rich. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. Sapphire pendant on gold chain (900 gp). Sapphire pendant on gold chain (900 gp).
Raymond Barton, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a small hat to hide his balding. His eyes are brown and beady.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Gardener in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He became a Gardener soon after.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Religious, Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 9 (-1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 4000 sp.
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His golden hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Body Guard.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job, Has a crush. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 32000 sp. Alexandrite (700 gp). Silver pearl (130 gp). Jade (130 gp).
Odo Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His head has been shaved. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Religious, Nature. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 200 gp. Aquamarine (1200 gp). Black star sapphire (1000 gp). Moss agate (4 gp). Peridot (20 gp).
Alex Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a green wide-brimmed hat and green clothes, and he perpetually has his shield ready. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to settle down with his crush
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Freshwater pearl (14 gp).
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