Geoffrey Langdon, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Geoffrey hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Enemies. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His brown hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Adventurer, Enemies. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 39000 sp.
Jocelyn Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 gp. Jet (120 gp). Golden yellow topaz (1400 gp).
Trey Bradford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. His brown unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud.
Ideals: Pacifist. Flaws: Disease, Ugly. Bonds: Rich, Enemies. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 80 pp. Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver chalice with lapis lazuli gems (100 gp). Gold and topaz bottle stopper cork (1600 gp).
Roger Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a tan costume with the symbols of luck on his torso. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Assassin business at a young age. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a fletcher again
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Immigrant, Enemies. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!