Arnold Chatham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His hair is white and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Arnold was born with his mother's beautiful face. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his painting dream.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Joker, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Manfred Chester, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his black robe and has his longbow always slung over his shoulder. His golden hair is greasy and uncared for. His blue eyes dart from person to person.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Selfish. Bonds: Enemies, Rich, Mentor. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3100 sp.
Gomory Marston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Sellsword, but he got bored and became a Locksmith. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 7000 sp.
Gilbert Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. His top hat is riddled with cuts and holes. His brown eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the west to a Barkeep, Gilbert learned a great deal about his mother's area of expertise. Gilbert was born on a far western island where he grew up under the tutelage of his mother, an expert Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and sabotage a competitor
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Job, Immigrant. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (900 gp).
William Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a brown suit, blue shirt, and pastel tie. His golden hair is unkempt and raggedy. His amber eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Blue star sapphire (1500 gp). Coral (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
