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Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy black hair. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: Guy was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Shy, Hedonist, Fearful. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Guy Mitchell, Male Human Bard 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)7 (-2) 16 (+3)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Chrysoberyl (130 gp). Banded agate (4 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Tourmaline (130 gp). Blue star sapphire (1100 gp).


Social Check DCs


Dustin Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He wears his hair in dreadlocks. His amber eyes peer out from beneath his broad black hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Dustin was born the youngest of three triplets. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: He's in love; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Family, Has a crush. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Dustin Beitz, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Norman Graeme, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy silver hair. He is baby faced.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Impeccable, Pacifist. Bonds: Mentor, Family. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Gerard Hackney, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Performance +5
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1000 sp. Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Don Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue shirt with thin pastel vertical stripes and brown pants. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and catlike.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Don hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Priest soon after.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and human compassion

Flaws: Fearful, Racist. Bonds: Attractive, Enemies, Job. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Don Bradshaw, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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