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NPC Generator

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Advanced [show]


Don Bradley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. With bright brown hair and a scraggly beard. He has gray eyes.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Joker. Bonds: Religious, Adventurer, Slave. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Don Bradley, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Solomon Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Solomon Altham, Male Human Aristocrat 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Medicine +4, Nature +7
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Druidic, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: Star ruby (1500 gp). 1 Minor magic item.


Social Check DCs


Cory Davenport, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is lengthy. His gray eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Joker. Flaws: Cynical, Insane. Bonds: Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Cory Davenport, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy black pantaloons and a tan scarf. His whole body is exceptionally muscular. His black hair, when down, is lengthy. His brown eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: When he was but 6 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Richard Cooper, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear brown tank tops with violet pants. He wears a wide-brimmed hat to cover his moderate length silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful brothel owner made him what he is. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Bonds: Attractive, Military, Mentor. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

William Beckwith, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Fire opal (800 gp). Citrine (70 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp).


Social Check DCs

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