Heward Northcott, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of northern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He's looking for his big break.
Ideals: Opinionated. Bonds: Adventurer, Immigrant, Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Tatum, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His blonde hair is kept up in a ponytail inside a broad hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to settle down with his crush
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail, and his gloved hand is found clutching a dagger. He wears his blonde hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Passionate. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. Red-brown spinel (140 gp).
Patrick Braxton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a longbow. His red hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Flaws: Ugly, Depressed, Insane, Disease. Bonds: Adventurer. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Silver chalice with lapis lazuli gems (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (600 gp).
Simon Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear red pants and tee shirts. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. In his 14th year, his parents were killed by a gnolls raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Rich. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
