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Advanced [show]


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. His black hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Drogo Halsey, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Bertram was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business; and he feels threatened by others

Ideals: Disciplined, Justice, Persistence. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Bertram Bradford, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 10000 cp.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Server like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Disease, Ugly. Bonds: Job. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Henry Yeardley, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 4000 cp. 1 Simple lock.


Social Check DCs


Randal Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a tight fitting black shirt and pants. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: Revenge; and he wants revenge against orcs

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Guardian, Enemies. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Randal Davenport, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp. 1 Healer’s kit. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Thomas Brent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in red turtlenecks beneath a grey coat with violet slacks. He wears his chestnut hair up in a very large beehive style do. His brown unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west to a Miller, Thomas learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Job. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Thomas Brent, Male Human Druid 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs

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