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NPC Generator

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Advanced [show]


Peter Astley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long blonde beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Spice Merchant, who enjoyed hunting, Peter was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Astley, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)6 (-2) 17 (+3)9 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Jet (50 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses in blue turtlenecks beneath a violet coat with brown slacks. He has a hunchback. He has wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Sailor, but he got bored and became a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Expand his business; and to be a sailor again

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Gerald Walpole, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt with thin tan vertical stripes and black pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He was born in a small mountains village. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Religious, Nature. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Mitchell, Male Human Aristocrat 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Allerton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has a long black beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gunter was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Opinionated, Persistence. Flaws: Racist. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Gunter Allerton, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a yellow tunic with violet highlights, and long tan pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He has no hair. His eyes are green and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Navigator, Gilbert learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Navigator.

Motivation: Regain custody of his son; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Gilbert Yorke, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rose (60 gp). Sardonyx (60 gp). Freshwater pearl (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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