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Advanced [show]


Gomory Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his monstrous two handed axe. He has styled his black hair well, parting it to the right. His eyes are a pleasant green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Bonds: Enemies, Military, In love. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Moreno, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Zircon (50 gp).


Social Check DCs


Lewis Graham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Flaws: Ugly, Antagonistic, Racist. Bonds: Family, Adventurer. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Lewis Graham, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Gresham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Bonds: Rich, Nature, Adventurer. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Gresham, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His hair is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of brigands once and for all.

History: Geoffrey was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is greedy; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Enemies, Attractive. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Geoffrey Myerscough, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Clapham, Male Human Warrior 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Violet garnet (600 gp). Fire opal (1200 gp).


Social Check DCs

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