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NPC Generator

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Advanced [show]


Hubert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has a slight overbite and is overall scrawny. He has wavy black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.

History: Hubert was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Nature, Enemies. Occupation: Brewer

Voice: French accent

Attributes [hide]

Hubert Gentry, Male Human Expert 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and carries halberds. His black hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Doctor business at a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Birkenhead, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Wharton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His hair is long and silver with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Pacifist. Bonds: In love, Rich, Adventurer. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Gilbert Wharton, Male Human Barbarian 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 84 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 130 pp. Freshwater pearl (16 gp). Sard (40 gp). Deep green spinel (160 gp). Deep green spinel (160 gp). Carnelian (40 gp). Banded agate (16 gp).


Social Check DCs


Dustin Clinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Body Guard uniform. He has a moderate pudge and is not very fit. His long silver hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Dustin Clinton, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Athletics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 60 pp. Eye agate (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair has been sun bleached extensively. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and revenge

Flaws: Addict, Insomniac. Bonds: Enemies, Attractive, Mentor. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Aldous Wedgwood, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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